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рџGet MORE FPS In ALL GAMES! With These *Advanc... Free


An integral component of digital video and video games is the frame rate, commonly represented in frames per second or fps. Unlike the perception of increased image quality solely based on more megapixels, increasing the frame rate of your footage has a material impact on its output. Today, one of the most popular and commonly used frame rates is 60 fps, and there are several good reasons for it. Footage with a lot of motion, such as sports or video games, plays back much more smoothly at a higher frame rate, like 60 fps. It's also increasingly more common for creators to record footage at 60 fps so that they can slow motion down when conforming it to their project's native timeline.The biggest problems often occur when creators forget to set their cameras to record at 60 fps (this has happened to me more times than I'd care to admit ?), don't have cameras capable of recording at 60 fps, or must compromise resolution to record at that higher frame rate. In other words, the camera can either record in 4K resolution with a lower frame rate or HD at 60 fps. Historically, a creator would have to run a conversion process to increase the frame rate or upscale the resolution, but the output almost always significantly suffered. Fortunately, Video Enhance AI has Chronos, a new AI model specifically built for frame rate conversion that generates incomparably smooth, realistic footage. Chronos can also apply up to 2000% slow motion to your footage as illustrated below.




🔧Get MORE FPS in ALL GAMES! With These *Advanc...


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A video is a sequence of still images or frames played back at a specific rate to convey motion. Each second of footage comprises a particular number of frames; hence the unit "frames per second" or fps. So, a video clip filmed at 24 fps has 24 frames captured for each second of footage. The more frames recorded per second within a video clip, the smoother the viewer perceives the motion of objects. That is one of the driving factors that leads a creator to select one frame rate over another. Here's a great visual clip provided by Wistia that clearly illustrates how frame rate affects motion.


Creators tend to use specific fps values based on the intent of the footage and what the desired aesthetic needs to be. For example, cinematographers will often film at 24 fps because of the cinematic look they can achieve with it. US Broadcasters and news channels have long used the NTSC standard of 30 fps (technically 29.97 fps) for television, but that has more to do with the 60 Hz electricity frequency we use. The PAL television standard is 25 fps in Europe because they use a 50 Hz electricity frequency.


You may be wondering where the higher 60 fps frame rate factors into this spectrum. As I previously mentioned, you can portray motion more smoothly as you increase the frame rate of your clip. The experience of watching a 60 fps clip on a 60 Hz display (virtually all computer monitors, smartphones, and TVs) can be very pleasing. Fast motion looks more natural and less jarring at these higher frame rates. Additionally and ironically, many viewers argue that 60 fps footage looks sharper and less jittery because of the smoother motion conveyed at this higher frame rate.Watch the video below to see how a higher frame rate affects the quality of motion. I recorded this drone clip at 24 fps, and the source footage is on the left. Next, I used the Chronos model in Video Enhance AI to perform a frame rate conversion to 60 fps and placed it on the right. Do you see how much smoother the drone footage is as it races over the plants and shrubs?


It's worth noting that the 60 fps frame does not only benefit video either. One of the more recent trends with video game console platforms is to offer 60 fps performance, which provides a smooth, seamless experience for the player. Video game enthusiasts can take this a step further by pairing Video Enhance AI's stunning frame rate conversion models with its powerful upscaling models to elevate in-game cinematics and cutscenes. Digital Foundry, a YouTube channel specializing in game technology and hardware reviews, takes this further by using Video Enhance AI's deep learning models to upscale the native 480i resolution of a legacy video game trailer to 4K. As quoted in the following video, "The use of AI upscaling in the industry is now becoming more commonplace. It's used a lot to remaster textures and to dramatically improve pre-rendered video sequences."


Optical Flow is a more advanced algorithmic process that analyzes a clip to determine the pixel-by-pixel direction from frame to frame. The algorithm uses this analysis to generate new frames and blend them with their neighboring frames. Many people regard Optical Flow as a superior interpolation method compared to Frame Blending. However, one of the biggest pitfalls of Optical Flow is occlusion. In some cases, the pixels from one frame block the existing pixels in the next frame. This is called occlusion, and the Optical Flow blending process tends to have difficulty managing it. Often, distracting artifacts are the result of pixel occlusion between frames when using Optical Flow.Like the Frame Blending comparison, I slowed down the same clip by 400% and compared Optical Flow in Apple Final Cut Pro with Chronos in Video Enhance AI. While the Optical Flow output improves over the Frame Blending example, it still suffers from an uncanny effect due to this interpolation method.


The base model of the PS4 incorporates 500GB of HDD storage, while an enhanced version ups that to 1TB, much like the one found inside the PS4 Pro. And, although the PlayStation 5 will come with slightly less storage capacity than the Pro, at 825GB (667GB available to the user), it uses solid state drive (SSD) technology instead. This has considerably faster read and write times, making games load in just a few seconds, both when you start them up and during play.


All of the PlayStation consoles can be upgraded through USB with an external hard drive to greatly increase capacity, although native PS5 games will not run from an external drive - only PS4 titles through back compatibility.


One of the best surprises we got in recent times is that PlayStation 5 is backward compatible with the vast majority of PS4 games. That means you can take your back catalogue with you when you upgrade. Some even run with greater/more stable frame rates and resolution.


Remember, these games aren't individual downloads, but are bundled together in the Nintendo Switch Online NES, SNES, GB, N64, Genesis / Mega Drive, GBA applications, which are 'free' to download. Each title benefits from save states (and the ability to rewind the action for the NES, SNES, and GB games).


Still hungry for more? Elsewhere we look at Wholesome Games, TATE Mode Games, Flight Sim and Space Combat, Point and Click Adventure Games, and the Best Switch Exclusives, as well as Every Arcade Archives Game, Every ACA Neo Geo Game, Every SEGA AGES Game On Switch, plus the Best Switch Ports, Best Wii U-To-Switch Ports, Best Switch Collections And Compilations, Best Cheap Switch Games, Best Switch Demos, Games That Are Better On Switch OLED, Switch Games Under $10, $20, $50, and Switch games with the Best Soundtracks and the Best Graphics. Phew!


The SNES games are so good that they are even diverting some of my attention from some of the new big releases. Hope they plan to drop some more next month. DKC and the Witcher 3 would make for a good October.


I kinda feel bad about Nintendo Online by now. I've been asking for SNES games for a while, but after spending a couple of hours with the service a short while back ... yeah, no. These games hold up better than the NES in my view, but that does not mean, they really amount to something I want to spend a significant amount of time with.Part of it is probably the limited selection and the fact, that out of those, the games that speak to me most, I've already played, maybe even several times, but still.


So for anyone who never played the game, it's a nice thing to have, but I dunno, I've been re-playing a couple of GC games this year using Dolphin (well, just Baten Kaitos Origins and FE:PoR really), but it show me, that it is not just about familiarity with the SNES.


Maybe Nintendo just needs to build their catalogue, include alot more non-mainstreams games, most folks incl. myself are unfamiliar with or they can speed things up and move on to GC/Wii content ... or maybe I'll be never happy


I personally just want to buy and own the games rather than pay a yearly rental fee and play the games I want at anytime I want. With the account system we should have access to our wiiu and 3ds VC games (why even restart the service again! Just add rental capabilities to the VC and you'd be done with it.). I don't have the Internet access to check in on a regular basis so an alternative to this service is desperately needed. Not everyone lives in a connected world, the service locks out a good chunk of gamers in rural areas like myself.


@GameOtaku I purchased these games enough, I am just happy I get them for my 5$ a year. Either way I have the entire SNES library from all regions and most patched ROMS, not really a big deal and I will have them forever and have an unlimited amount of devices that I can hack and or us emulators to play them.


@Ralek85 Basically you don't know what you want, that's your problem. You are those fanboys that kept asking for something and then when you finally get it you complain again like oh I know I had been asking for this but now that I got it, it's really not that special. Dude had some respect for the big N, they went out of their way to give us what they could, they are a business and to be able to give us titles like Breath of Fire, Demon's Crest, and Joe and Mac for their platform required lots of licensing agreement to have them there not to mention we wouldn't had known about these games had it not for their availability through service like this. Sure there's only 20 games in the service right now but not everyone is lucky like you. 041b061a72


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